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Guards Vermin (門番蟲, Monban Mushi, lit. Gatekeeper Bug) are one of the many enemies in the Hyperdimension Neptunia Series. They're giant rocky spiders with an insect-like humanoid wielding a sword growing from their back.
1st Round & 2nd Round
Behavior
Skills
Guards Vermin have 3 skills:
Attack Patterns
Above 50% HP
Guards Vermin's main skill is Thunder, but they use Attack instead pretty often. Occasionally they use Thunder Attack. When they run out of SP they only use either Attack or Thunder Attack.
Below 50% HP
When Guards Vermin's HP go below 50%, the odds of them using Thunder seem to increase.
Partners
Guards Vermin don't have direct partners.
Mini Variant
Behavior
Skills
Guards Vermin have 5 skills:
- Power Bash (0 SP)
- Venom Attack
(80 SP)
- Paralyze Attack
(80 SP)
- Seal
(700 SP)
- EX High Impulse (200 SP)
Attack Patterns
Above 50% HP
Guards Vermin's main skill are Power Bash, Venom Attack and Paralyze Attack. Occasionally they use EX High Impulse, or in rare cases, Seal. When they run out of SP they only use Power Bash.
Below 50% HP
When Guards Vermin's HP go below 50%, the odds of them using Seal increase greatly.
Partners
Mini Guards Vermin can have some partners to help them, four combinations are known:
Two Guards Vermin ()
- 1,250,820 EXP / 1,626,066 EXP (EXP Up)
- 23,430 Credits / 30,459 Credits (Credits Up)
Three Guards Vermin ()
- 1,876,230 EXP / 2,439,099 EXP (EXP Up)
- 35,145 Credits / 45,688 Credits (Credits Up)
Four Guards Vermin ()
- 2,501,640 EXP / 3,252,132 EXP (EXP Up)
- 46,860 Credits / 60,918 Credits (Credits Up)
Five Guards Vermin ()
- 3,127,050 EXP / 4,065,165 EXP (EXP Up)
- 58,575 Credits / 76,147 Credits (Credits Up)