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m (Compa from Zero Dimension to Heart Dimension)
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In the northeast, an earthquake occurs and Uzume then checks the dimensional co-ordinates of the Zero Dimension. She says that it has changed. Nepgear checks the dimensional co-ordinates and says that it looks like the Zero Dimension is heading towards the Hyper Dimension. Uzume wonders what will happen if they collide and the fake arrives with big Neptune to answer that the dimensions will merge. The resulting dimension is like the Zero Dimension. The two then flee.
 
In the northeast, an earthquake occurs and Uzume then checks the dimensional co-ordinates of the Zero Dimension. She says that it has changed. Nepgear checks the dimensional co-ordinates and says that it looks like the Zero Dimension is heading towards the Hyper Dimension. Uzume wonders what will happen if they collide and the fake arrives with big Neptune to answer that the dimensions will merge. The resulting dimension is like the Zero Dimension. The two then flee.
   
The rescue mission manage to corner them. Fake Uzume leaves a monster for them to fight and the two flee using a portal created by big Neptune's [[Nep-Note]].
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The rescue mission manage to corner them. Fake Uzume leaves a monster for them to fight and the two flee using a portal created by big Neptune's [[Nep-Note]]. After defeating the monster, the rescue mission finds the portal still open and enters it to find themselves in a dimension with lots of empty space. They are lucky to find a city where they can set up base. Compa and the rest of the rescue mission decides to rest while Nepgear, Uni, Uzume and Umio continue their investigation into the new dimension.
 
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==Gameplay==
 
==Gameplay==

Revision as of 01:10, 14 May 2017

Spoiler Alert!
This article contains spoiler information regarding the topic in question.
Do not proceed unless you want to be spoiled.
I love Ge-Ge, Nep-Nep, Iffy and everyone sooo much!
— Compa

Compa is a nurse who works at a hospital in Planeptune. Compa is a long-time friend of both IF and Neptune. Her nursing skills aside, her bedside manner is second to none.

Profile

Appearance

Compa has long light congo-pink hair with matching congo-pink eyes. She wears a tan-white wool sweater top with and matching arm warmers and boots, but with fuzzy balls at the top. Compa also wears a red plaid skirt, a black choker with a small heart on it, black-brown knee-socks with light pink heart cut frills, and often carries a black hip purse, and heart shaped buttons. Like her headband, both her purse and the heart on the choker has Compile Heart's noticeable C logo.

Personality

Compa is a very kind and caring girl who takes her dream of becoming a nurse very seriously. She will always try her best to make sure that everyone is healthy and will never leave an injured person alone to suffer. This is shown when she treats Warechu's injuries before finding out that he was a member of Arfoire Syndicate of International Crime (ASIC). She can be somewhat of a ditz at times and also very clumsy as well, but all in all she cares for everyone no matter the situation. She is also surprisingly good at math.

Relationships

Main Article: Compa/Hyper Dimension/Relationships

Story

Hyperdimension Neptunia mk2

Compa arrives in the Gamindustri Graveyard along with IF on a rescue mission for the CPUs and Nepgear. Compa only manages to help Nepgear and the Sharicite is deemed useless on the CPUs. Due to CFW Judge's persistence, Compa and IF are forced to escape with only having rescued Nepgear. 

When Nepgear has to go on a quest to seek the aid of the mascot characters and CPU Candidates, Compa accompanies her with IF all the way through. She ends up treating the wounds of a mouse named Pirachu and he ultimately falls in love with her only to have his love unrequited. 

After finally saving Gamindustri and the CPUs, in the True End route, Compa resumes her nurse training by helping out at the free clinic where she is shown to be very popular with all the patients (even the older ones) who seem to be coming only to see her.

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION

Her role remains the same from the original Hyperdimension Neptunia mk2.

Hyperdimension Neptunia Victory

She appears in the true end bringing drinks and snacks for Rei Ryghts and IF. The three take a break from repairing Planeptune.

Hyperdimension Neptunia Re;Birth3: V Generation

Her role remains the same from the original Hyperdimension Neptunia Victory.

Megadimension Neptunia VII

Zero Dimension Neptunia Z: Twilight of the Desperate CPU
Compa appears in the middle of the Zero Dimension arc to assist IF and Neptune in taking care of Histoire. Neptune notes that Compa is not surprised to see her return. Compa notes that Neptune has a habit of leaving and suddenly returning. So Compa does not worry about this as she knows Neptune will always return. Regardless, Compa admits she is unlikely able to treat Histoire. Histoire is not exactly a human and wonders if there is a manual.

Neptune remembers that there is so the girls use the manual to diagnose that Histoire has short circuited and requires Sanshiro's Soulful Patch. IF sends Neptune off to find the patch. Neptune wonders why the two of them are not following her. IF reminds her that she has to watch over the Basilicom. Compa reminds her she must watch over Histoire. With that Neptune goes off and after a few hours finds Sanshiro's Soulful Patch.

Neptune decides to put the cartidge inside Histoire's mouth. IF does not think that this can possibly work but it does. Compa wonders if the first CPU was similar to Neptune in terms of personality. Histoire starts to reboot and repair herself.

Hyper Dimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri
Planeptune
Compa gets a call from Neptune at lunch. Though, she was also affected by the rewrite, she quickly remembered Neptune. Neptune asks for her assistance in treating IF's wounds from their recent battle with Arfoire. With the help of a doctor and Compa's nursing skills, IF makes a quick recover. Compa then decides to join Neptune in her quest to bring peace again to Planeptune.

Compa is happy to be with Neptune and IF after the preparation for the festival and dealing with the problems caused by the rewrite. Neptune notices a retro game shop and the girls visit the shop. The shop owner, Chuko apologizes to the girls as her shop was just robbed. Compa wonders why this would happen as they are just retro games. Why can't they steal regular games? Neptune and Chuko explain how the prices can increase by 10 to 100 times. Compa is speechless. IF promises the girls will investigate this and they leave the shop.

Nepgear then shows up and shows and reports the state of the world to Neptune. In the report, Neptune worries about Vert so asks her sister to help her. Since Neptune already has IF and Compa, while Vert has no candidate. Compa worries about this since Nepgear just came home and she was very clingy towards her sister. Nepgear decides to go. IF teases Neptune about the possibility of Vert stealing her sister. Neptune runs of to get Nepgear and Compa notes it was Neptune who needs to be less clingy towards her sister not Nepgear.

IF gets a call from Otome about a rat selling retro games. Compa then bumps into Warechu. Warechu asks if she was hurt anywhere but that does not matter since Warechu would always like her. Compa says she is fine. IF nabs Warechu as he is clearly responsible for stealing from Chuko. Warechu manages to escape and is stopped by B-Sha as Presto Mask who kicks him rather hard. Compa wants to take Warechu in and Neptune agrees. With that Compa nurses Warechu back to health. Compa is easily able to squeeze the fact that he is part of AffimaX out of him. AffimaX is after a console with a swirl mark. B-Sha then calls the girls over.

They throw Warechu in a cell and see B-Sha. Histoire orders the girls and B-Sha to stop delusionary monsters from Haneda City. The girls go out and find monsters attacking an old man. B-Sha then flees but the trio decide to save the old man before worrying about that. The old man notes that being saved by Neptune feels familiar. The girls continue into the city and find a guard. He requests assistance with helping them finish of a boss monster in the middle of the city.

In the middle of the city, they find the last two guards bravely holding the line because Neptune is good. Luckily for them, Neptune is not gone. Neptune asks for Compa and IF's help. With that the boss monster is defeated. Neptune asks the guards why they remember her. The guards say that even if the world goes topsy turvy, they would remember Neptune because they love her. With that the girls return to the Basilicom and Haneda City is safe.

Compa, Neptune and IF return to Histoire to report the results of Haneda City. Histoire is surprised that B-Sha would desert and that other people remember Neptune. Neptune goes out to deal with B-Sha. Compa asks if she can tag along but Neptune tells her not to because it seemed that B-Sha looked guilty. It would be easier to deal with her alone.

Compa and IF decide to continue the interrogation of Warechu. They find out that he has escaped. Compa apologizes to IF as she suggested bringing him in. IF tells her not to worry as Warechu was wrong for betraying her kindness.

Later Neptune and B-Sha decide to co-rule Planeptune and split up their responsibilities. IF reports the results of that and the people like it, shares are increasing and people remember Neptune are increasing, however there are malicious rumors on the internet. One of them is regarding Neptune going out to buy candy. Neptune decides to slack off indoors and invites Compa to play with her in her Swirl Console.

Later, Haneda City is under attack by monsters again. The girls rush to the city to find Warechu leading the monsters. Warechu brags that this is easy for him thanks to his IQ of 250. Compa is impressed but asks IF if that is special. IF says no, so Compa thinks Warechu is dumb. Warechu gets dejected and then brags about the diversion tactic to steal the Swirl Console. Neptune freaks out since that means her console is going to get stolen.

IF then books Warechu. Warechu asks Compa if she likes him. Compa says she hates him because he put the citizens of Planeptune at risk for a console. Warechu is heartbroken and runs away crying. The girls return to find the console missing.

The girls learn from Chuko that she saw a ninja holding a console with a Swirl mark. The girls pursue the ninja into a dungeon. IF begins to berate the ninja since he is shy towards girls. Compa explains to Neptune that IF is like this because she was always the assertive girl.

The girls fight and defeat Steamax. They are about to retrieve their console until Steamax uses his five-greed jutsu, which is just using erotic magazines to distract the girls. Compa counters this by closing her eyes.

An explosion is from Planeptune heard and Steamax decides to help the girls with Planeptune. Compa's eyes remain close as IF rushes her to get back to Planeptune. In Planeptune, they discover B-Sha fighting with a giant Warechu. The group tries to lend a hand to B-Sha but she sees them as monsters and attacks them.

Chuko arrives to explain that a girl showed up trying to turn her into a rampaging monster but Warechu protected her. She then gave B-Sha some "motivation" to fight the monster. She demands they save the city so that children can still shop at her shop.

Compa assists Neptune and IF with getting B-Sha back to her senses. Steamax lures Warechu away. Unfortunately the girls manage to fight B-Sha to a tie but she is still hostile. Meanwhile, Warechu has defeated Steamax and starts rampaging across the city. The cries of the citizens distract B-Sha which allows Neptune to bring her back to her senses. The girls then defeat Warechu.

Warechu, when reminded IF says he did not do anything wrong. Histoire shows up to pardon his crimes if he assists with research on delusionary monster. Additionally Warechu will get meals from Compa so Warechu agrees.

A few days have passed and Compa welcomes Chuko who is here to visit Warechu. Neptune loses her consoles but the girls will deal with this when they find AffimaX.

Finale
Histoire hears IF's intelligence report. It turns out AffimaX is responsible for the Order in Lastation, the Revolutionary Army in Lowee and some problems in Leanbox. Histoire wants Compa, Neptune and IF to recruit the CPUs to take down the organization. From Warechu's testimony, they know that AffimaX is on an aerial battle ship. Histoire will get some help from an acquaintance to track down AffimaX's battleship. Compa decides to get some Planeptune souvenirs for the CPUs.

In Lastation, Compa hands Uni some Planeptune tower as the girls recruit Uni and Noire. In Lowee, Compa complains about the cold. They wait in the guild for Blanc. IF explains their mission to Blanc. C-Sha notes that it looks Blanc will be leaving scaring Compa who did not notice the Gold Third member. In Planeptune's coastline Compa and IF rely on Neptune to fly them to Leanbox as the boats are still down. Compa is scared by the weirdness of Dogoo Man and Dogoo Lady.

The girls return to the Planeptune Basilicom. They all share that a small portion of the group ruining their respective nation was helped by members of AffimaX. So far the list for the members of AffimaX include Warechu, Arfoire, Steamax, older Neptune and a mysterious girl. Histoire has found the battleship's location and the girls head out.

Entering the battleship is easy as there is very little security. Compa and IF notice Steamax and the girls defeat him. He wishes to fight still but Uni tranquilizes him. Compa is glad because they he can't use his five-greed jutsu on Rom and Ram. The girls then meet Affimojas and fight him for the sake of Gamindustri.

The girls come out victorious. Affimojas surrenders and when the CPUs' guards are down, he cuts their connection to their shares. Nepgear notices that the crystal attached to his sword is the same as the crystal Arfoire used in the Zero Dimension to nullify Share Energy,

Affimojas captures the CPUs and demands 1 gajillion credits per CPU. Compa complains that they cannot acquire that much money. He says they will do so immediately. He says he has always made money of the CPUs with rumors and his site, @GeneralSummarySite. Nowadays he makes money of the spectacle that is the Gold Third. But with their Gold Crystal shattered, their strength will fade and no one will stop him.

The Gold Third arrive and give the CPUs a Hyper Share Crystal. With that, they transform to their Next Form. The girls then make short work of Affimojas. Uni asks that he surrender for Steamax. Affimojas refuses and Uni wonders why. It is because the Negative Energy is consuming him. The only to save him is to kill him. Steamax arrives to do this then accompany his friend to the afterlife. Neptune stops him and says she will get a happy ending. She cuts down the Negative Energy and with that, AffimaX is defeated.

The group returns to Planeptune to find all the citizens remembering the goddesses. In the Basilicom, Histoire congratulates them and says the Gamindustri Rewrite was literally cut down. Neptune is proud of her accomplishment and wants everyone to know about she can gain fame, shares and pudding. Everyone decides to keep it a secret to protect Neptune from the negative effects of fame. This saddens her.

In the epilogue, Compa is seen looking after Affimojas. When he comes to, Compa tells him he is in Planeptune's Basilicom.

Heart Dimension Neptunia H: Trilogy Finale: Into Legend
Compa joins IF and meets Histoire and the candidates for a meeting. The CPUs have been captured and taken to the Zero Dimension by Uzume and Dark Purple. Histoire can get the girls to the Zero Dimesnion but Compa worries about how they will fare in combat against Dark Purple. Histoire suggests recruiting the Gold Third. Histoire allows Compa and IF to join the candidates.

Compa, IF and Nepgear decide to recruit B-Sha. They head over to Chuko's shop. She agrees to join them if they allow her to fight them so that she can prove that she will not be a burden to them. After the fight, B-Sha is ready to join but worries about who will take her place as a part-timer at Chuko's Shop. Compa decides to get Warechu to replace her. Compa, IF and the candidates manage to recruit the remaining members of Gold Third.

Compa returns with the members of the Gold Third. Histoire creates a portal and the rescue mission enters the portal and find themselves in the Zero Dimension. The rescue mission decide to look for Uzume in her base. Ram likes how the base is like a secret hideout. Her excitement makes Nepgear pale which Compa notices. Compa asks Nepgear if she is okay. Nepgear says she is fine just remembering about Neptune first thought of the base as well. Seeing as how Uzume is not there, the rescue mission decides to search more.

They run into Uzume and after a tense confrontation, Uzume invites the rescue mission back to her base to clear up any misunderstandings. They come to the conclusion that Uzume likely has a fake that captured the CPUs. In addition, there have been spottings of the Dark CPU heading northeast. Umio arrives to confirm this. Compa is shocked by his weird appearance. Uzume and Umio explain that the northeast is the end of the Zero Dimension but joins the rescue mission in order to find out the truth about the fake.

In the northeast, an earthquake occurs and Uzume then checks the dimensional co-ordinates of the Zero Dimension. She says that it has changed. Nepgear checks the dimensional co-ordinates and says that it looks like the Zero Dimension is heading towards the Hyper Dimension. Uzume wonders what will happen if they collide and the fake arrives with big Neptune to answer that the dimensions will merge. The resulting dimension is like the Zero Dimension. The two then flee.

The rescue mission manage to corner them. Fake Uzume leaves a monster for them to fight and the two flee using a portal created by big Neptune's Nep-Note. After defeating the monster, the rescue mission finds the portal still open and enters it to find themselves in a dimension with lots of empty space. They are lucky to find a city where they can set up base. Compa and the rest of the rescue mission decides to rest while Nepgear, Uni, Uzume and Umio continue their investigation into the new dimension.

Gameplay

Main Article: Compa/Hyper Dimension/Gameplay

Equipment

Weapons

Costumes

Accessories

Skills

Combo

SP

EX Finish

EXE Drive

Videos

Quotes

Main Article: Compa/Hyper Dimension/Quotes

Navigation

Hyper Dimension Characters