Hyperdimension Neptunia Wiki
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Neptune was able to counter this by using her body to tease Steamax until he was unconscious. The girls then hear an explosion and Steamax wakes up and says that it comes from Planeptune. They must hurry to it, IF does not trust him to not escape but Steamax offers to bring back to Planeptune.
 
Neptune was able to counter this by using her body to tease Steamax until he was unconscious. The girls then hear an explosion and Steamax wakes up and says that it comes from Planeptune. They must hurry to it, IF does not trust him to not escape but Steamax offers to bring back to Planeptune.
   
The group return to Planeptune to find Warechu and B-Sha fighting. They try to support B-Sha but find out that she sees everyone as monsters. Chuko arrives to explain that [[Kurome Ankokuboshi|a girl]] intended to turn her into a monster but Warechu protected her and gave B-Sha some "motivation" to fight monsters. She demands they deal with this so that children can still shop at her shop.
+
The group return to Planeptune to find a giant Warechu and B-Sha fighting. They try to support B-Sha but find out that she sees everyone as monsters. Chuko arrives to explain that [[Kurome Ankokuboshi|a girl]] intended to turn her into a monster but Warechu protected her and gave B-Sha some "motivation" to fight monsters. She demands they deal with this so that children can still shop at her shop.
   
 
IF helps Neptune and Compa deal with B-Sha. Steamax lures Warechu away. The girls fight to a tie but Warechu defeats Steamax and is rampaging across the city. The cries of the citizens distract B-Sha enough for Neptune to bring her back to her senses. The four girls then defeat Warechu. Warechu wakes up unaware of what happened so IF jogs his memory.
 
IF helps Neptune and Compa deal with B-Sha. Steamax lures Warechu away. The girls fight to a tie but Warechu defeats Steamax and is rampaging across the city. The cries of the citizens distract B-Sha enough for Neptune to bring her back to her senses. The four girls then defeat Warechu. Warechu wakes up unaware of what happened so IF jogs his memory.

Revision as of 23:15, 25 December 2016

IF is a member of Planeptune's Guild. IF is the most level-headed of the bunch, and she cares more about the others than they notice, or that she cares to let them notice. She is always seen fiddling with one of her many cell phones, and rumor has it that her personality changes if you take them away from her.

Profile

Appearance

IF is a fair-skinned girl with a short physique. Her hair has a pale brown hue and has a length that reaches down near her waist. She has sharp, green eyes. On her head is an accessory called a "Leafy Bow", which consists of two green leaves on the left side of her head. She wears a loose, large, blue coat with silver buttons and trimming that is worn open and looks like it's many sizes too large for her to wear. Being too loose for her, the sleeves reaches through her hands. From the shoulder to the elbow level of the sleeves is an orange lightning bolt with white trimming. On each side of the bottom of the sleeves are buttoned-on black cuffs with silver trimming.

Her coat also has two pockets on each side of the waist. The lower end of her coat has a brown fur lining. A loose belt strap that holds nine cell phone holders are attached in the waist line of her coat. In order from the left side of the coat to the right are the colors of the cell phone holders: blue, light blue, green, black, magenta, white, lime green, orange, and light pink. Beneath the open coat, she wears a tank top and a pair of shorts that are black with silver trimming. She wears a black belt with silver trimming and is adorned with a black and silver, diamond-shaped buckle with her name engraved on it, stylized as "IF". She wears medium-length black socks and blue boots with silver trimming that matches her coat.

Personality

From her experience over time, IF is a knowledgeable girl, but she can sometimes be overconfident over what she knows. She is headstrong and always plans and finishes things her way. Because of this, she does not like doing things that does not benefit her or any of her group's main objectives. Nevertheless, she's dragged along things that she does not want to do. Despite being almost always serious, IF can be sarcastic over some things. As of VII, it is revealed that IF has a strong emotional dependency on the cellphone's she keeps close, when Neptune takes her phone from her she becomes desperate to get it back regressing from her strong and independent demeanor to one more cutesy and innocent who was whining to get her cellphone back. She returns to normal almost immediately once she gets it back however.

Relationships

Main Article: IF/Hyper Dimension/Relationships

Story

Hyperdimension Neptunia mk2

IF and Compa arrive in the Gamindustri Graveyard to rescue the CPUs and Nepgear. Upon finding them wrapped up in cords and completely drained of their energy, they attempt to revive them using the Sharicite. Before they are able to do so, they are stopped by CFW Judge. IF does her best to keep him at bay while Compa goes over to restore the CPUs power using the Sharicite. However, they are only able to save Nepgear.

After saving Nepgear, IF promises to never let something like that happen to her ever again, saying she "felt like crap" when she and Neptune were captured. She accompanies Nepgear on her journey to save the CPUs and to stop the Arfoire Syndicate of International Crime (ASIC) and Arfoire. She acts as the serious member of the party, keeping everyone focused on the task ahead of them instead of playing around.

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION

Her role remains the same.

Hyperdimension Neptunia Victory

IF appears in the true end supervising Rei Ryghts's community service efforts to repair Planeptune. She agrees to a break for Rei Ryghts and herself once Compa arrives.

Hyperdimension Neptunia Re;Birth3: V Generation

Her role remains the same.

Megadimension Neptunia VII

Zero Dimension Neptunia Z: Twilight of the Desperate CPU
IF appears in the middle of the Zero Dimension arc entering the Basilicom to find Neptune making a scene. She notes that it has been less than five minutes since her return. Neptune cries to her as Histoire has lost consciousness. She notices her unconscious superior and the two bring Histoire to a room to rest.

IF calls Compa over from the hospital. Compa notes that she is unable to help Histoire as she is not really a human but a creation of the first CPU. She asks Neptune if there is a manual. There is such a manual so with that the girls are able diagnose that Histoire has short-circuited and needs Sanshiro's Soulful Patch to repair herself.

IF sends Neptune out to finds this. Neptune wonders why can't IF help her. IF notes that she needs to watch over the Basilicom. So Neptune asks why can't she look for it and Neptune stays. IF then questions Neptune with if anything happens, can she truly take charge of the Basilicom? With that, Neptune decides to look for the Sanshiro's Soulful Patch. IF does call Noire to assist Neptune.

When Neptune acquires the cartridge patch. Neptune suggests putting the cartridge to Histoire's mouth. IF does not believe that will work but it does. Histoire starts to reboot and repair herself.

IF's voice is heard in Neptune's call to her sister. She needs Neptune for something so Neptune hangs up.

Hyper Dimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri
Planeptune
IF is near the Golden Summit. She remarks as a tower ethausist, she wants to scale the summit, but only when she has time. Suddenly, Neptune falls down beside her. Neptune is glad to see IF, but she does not remember her. Neptune thinks she is joking but IF is serious. IF asks her if she has seen a suspicious old lady. IF was investigating her as she was stealing something. IF is combating AffimaX. Neptune says she has not. IF does not feel right about leaving Neptune so brings her back to Planeptune so she can see a doctor for her fall.

Back in Planeptune, IF does some investigating on her suspect. She finds a solid lead and is about to head out, but Neptune returns and wants to help her. IF refuses as Neptune is a kid. IF tries to make sure Neptune stays in Planeptune. After getting her to agree, IF heads out to their hideout. Eventually she has a hunch that Neptune is tagging along. She calls her out and finds Neptune. She again tries to make sure the kid goes home. Neptune agrees and IF feels she can do her mission without worrying. She also finds her conversations with Neptune nostagic as her memories start to return.

Eventually Arfoire captures IF. Arfoire considers killing her quickly or torturing her. She also considers sparing IF on the conditions she begs her and will give her complete obedience. IF utterly refuses as she made a promise to a certain girl to make Planeptune safe and prosperous. Arfoire decides to kill her then but that certain girl, Neptune intercepts the attack. IF finds Nep incredibly reckless. Neptune is happy that IF can remember her nickname and transforms. IF joins her despite being injured as she feels that with Neptune she can win.

The pair do come out victorious about Arfoire. IF goes to interogate Arfoire regarding the burglaries but a ninja gets in the way and helps Arfoire flee. Arfoire leaves behind a monster which attempts to attack Neptune. IF blocks it and kills the monster but gets quite injured. Neptune calls Compa and brings IF to her. The doctor and Compa heal IF up. IF's memories of Neptune also returns. With Neptune back, IF feels like Planeptune will soon be able to return to its peaceful prosperous days.

IF is happy to be with Neptune and Compa after the preparation of the festival and dealing with the aftermath of Gamindustri's rewrite. The girls see a retro game shop and visit it. The shop owner, Chuko has been robbed and IF asks if she has reported the incident to the police. Chuko has and IF promises that the Basilicom will launch their own investigation. The girls leave the shop and IF notes that the world is not that safe. Leanbox has recently attacked by unknown forces and transportation was shut down.

Nepgear then arrives and is glad to see her sister. Nepgear then reports on what she found out about the world. Rom and Ram are not having luck in finding Blanc, Uni is going to bust out Noire and Leanbox is dealing with a resurrection of a demon lord. IF is blown away by the information which she does not have and ashamed of her intel-gathering skills. Neptune decides to send Nepgear to assist Vert since Planeptune is fine with her, IF, Compa and Histoire. Nepgear agrees and goes off. IF teases Neptune about the possibility of losing Nepgear to Vert. Neptune runs off to retrieve Nepgear but fails.

IF gets a call from Otome about a suspicious rat selling retro games. IF deduces that Warechu is the culprit. Warechu bumps into Compa and IF catches him. He wonders how since he did not show his ID to the Basilicom staff. IF says he is the only rat who performs criminal activities. Warechu then licks IF's hand and she lets go because she finds him gross. The girls chase after Warechu.

Warechu hits a kid. B-Sha as Presto Mask knocks out Warechu and charges Neptune 1000 credits for her services. Neptune is shocked by this and IF explains that Presto Mask is B-Sha since Neptune was fooled by the disguse. Compa wants to heal Warechu and take him to the Basilicom. Neptune agrees due to his information network. The girls take him in.

Warechu wakes up and IF demands information from him. He refuses. Neptune and Compa arrive and Compa asks him for information. He explains that he is part of AffimaX and they are after a console with a swirl mark. IF now understands why there have been so many burglaries with consoles. IF wants more information on Arfoire but Warechu actually has nothing about her. B-Sha then calls the girls over. The girls put Warechu in a cell and leave to see B-Sha.

Histoire gives the girls and B-Sha the mission to stop the delusionary monsters in Haneda City. They go out to Haneda City and find an old man under attack by monsters. B-Sha suddenly flees but the trio have no time to deal with that. They defeat the monster to find the man saying that being saved by Neptune feels familiar. The girls figure out that saving people causes them to remember Neptune.

The girls find a guard and he says they have corned the boss monster in the middle of the city. They would like some assistance in finishing it off. The girls reach the center to find two guards remembering Neptune and needing serious help against the monster. The trio defeat the monster. Neptune asks about how they can remember her. They say they will always remember even if the world goes topsy turvy Neptune due to their love of her. IF feels bad since she forgot Neptune. Afterwards the girls go back to the Basilicom with IF upset about B-Sha's desertion.

IF, Neptune and Compa return to report their results to Histoire. IF adds that B-Sha deserted the girls. Neptune wants to deal with her so IF and Compa decide to continue their interrogation of Warechu. IF gets mad that Warechu has escaped and promises to get back at him for that.

Later IF reports the result of the fact that Neptune and B-Sha agree to co-rule Planeptune. The citizens are liking it and people are remembering Neptune more. Shares are also increasing. However, they are dealing with rumors, namely one with Neptune and B-Sha slacking off by buying candy. Neptune decides to stay in and slack off instead playing on her new console.

Later, Haneda City comes under attack by monsters again. The three rush off to deal with the situation and they find Warechu responsible for it. He brags about how easy it is for someone of his IQ of 250 to lead an army of monsters. Compa is surprised and asks IF what that means. She says it is nothing special for rats causing Compa to think Warechu is dumb. Warechu then tells them that this was a diversion to get the console.

Neptune freaks out and explains to IF that they are after her Swirl Console. IF gets angry at her for not telling IF so they would have increased security. Compa breaks Warechu's heart, deal with the monsters and the girls rush back to Planeptune to find the console missing.

The girls learn from Chuko that a ninja was seen carrying a console with a swirl mark. She then gives a coupon for helping her with reclaiming her merchandise. IF compliments her on her shrewd business sense. IF and Neptune remember that ninja that saved Arfoire. The girls pursue to a dungeon and IF finds him impressive as a ninja for his silence. She is quickly unimpressed by learning that he is actually shy and gets quite angry at home causing him to retreat further back.

The trio fight and defeat Steamax. They are about to retrieve the Swirl Console until Steamax uses his five greed-jutsu, a technique that involves using erotic magazines to distract the girls. IF tries to get the girls to focus but fails. After scolding Neptune for not focusing, IF, herself gets distracted by the pages of erotic magazine.

Neptune was able to counter this by using her body to tease Steamax until he was unconscious. The girls then hear an explosion and Steamax wakes up and says that it comes from Planeptune. They must hurry to it, IF does not trust him to not escape but Steamax offers to bring back to Planeptune.

The group return to Planeptune to find a giant Warechu and B-Sha fighting. They try to support B-Sha but find out that she sees everyone as monsters. Chuko arrives to explain that a girl intended to turn her into a monster but Warechu protected her and gave B-Sha some "motivation" to fight monsters. She demands they deal with this so that children can still shop at her shop.

IF helps Neptune and Compa deal with B-Sha. Steamax lures Warechu away. The girls fight to a tie but Warechu defeats Steamax and is rampaging across the city. The cries of the citizens distract B-Sha enough for Neptune to bring her back to her senses. The four girls then defeat Warechu. Warechu wakes up unaware of what happened so IF jogs his memory.

Histoire arrives offers to forgive Warechu for all this if he helps Planeptune with their research on delusionary monsters. With that Planeptune is saved.

A few days later, IF asks Neptune for her console so they can protect it better. Neptune lost it and IF gets angry at her. They decide to deal with it when they find AffimaX. Chuko then arrives to give Warechu a game which she claims is to help reform him. IF sees through this and the attraction Chuko has for Warechu.

Gameplay

Main Article: IF/Hyper Dimension/Gameplay

Equipment

Weapons

Costumes

Accessories

Skills

Combo

SP

EX Finish

EXE Drive

Videos

Quotes

Main Article: IF/Hyper Dimension/Quotes

Navigation

Hyper Dimension Characters