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IF is a member of Planeptune's Guild. IF is the most level-headed of the bunch, and she cares more about the others than they notice, or that she cares to let them notice. She is always seen fiddling with one of her many cell phones, and rumor has it that her personality changes if you take them away from her.

Profile

Appearance

IF is a fair-skinned girl with a short physique. Her hair has a pale brown hue and has a length that reaches down near her waist. She has sharp, green eyes. On her head is an accessory called a "Leafy Bow", which consists of two green leaves on the left side of her head. She wears a loose, large, blue coat with silver buttons and trimming that is worn open and looks like it's many sizes too large for her to wear. Being too loose for her, the sleeves reaches through her hands. From the shoulder to the elbow level of the sleeves is an orange lightning bolt with white trimming. On each side of the bottom of the sleeves are buttoned-on black cuffs with silver trimming.

Her coat also has two pockets on each side of the waist. The lower end of her coat has a brown fur lining. A loose belt strap that holds nine cell phone holders are attached in the waist line of her coat. In order from the left side of the coat to the right are the colors of the cell phone holders: blue, light blue, green, black, magenta, white, lime green, orange, and light pink. Beneath the open coat, she wears a tank top and a pair of shorts that are black with silver trimming. She wears a black belt with silver trimming and is adorned with a black and silver, diamond-shaped buckle with her name engraved on it, stylized as "IF". She wears medium-length black socks and blue boots with silver trimming that matches her coat.

Personality

From her experience over time, IF is a knowledgeable girl, but she can sometimes be overconfident over what she knows. She is headstrong and always plans and finishes things her way. Because of this, she does not like doing things that does not benefit her or any of her group's main objectives. Nevertheless, she's dragged along things that she does not want to do. Despite being almost always serious, IF can be sarcastic over some things. As of VII, it is revealed that IF has a strong emotional dependency on the cellphone's she keeps close, when Neptune takes her phone from her she becomes desperate to get it back regressing from her strong and independent demeanor to one more cutesy and innocent who was whining to get her cellphone back. She returns to normal almost immediately once she gets it back however.

Relationships

Main Article: IF/Hyper Dimension/Relationships

Story

Hyperdimension Neptunia mk2

IF and Compa arrive in the Gamindustri Graveyard to rescue the CPUs and Nepgear. Upon finding them wrapped up in cords and completely drained of their energy, they attempt to revive them using the Sharicite. Before they are able to do so, they are stopped by CFW Judge. IF does her best to keep him at bay while Compa goes over to restore the CPUs power using the Sharicite. However, they are only able to save Nepgear.

After saving Nepgear, IF promises to never let something like that happen to her ever again, saying she "felt like crap" when she and Neptune were captured. She accompanies Nepgear on her journey to save the CPUs and to stop the Arfoire Syndicate of International Crime (ASIC) and Arfoire. She acts as the serious member of the party, keeping everyone focused on the task ahead of them instead of playing around.

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION

Her role remains the same.

Hyperdimension Neptunia Victory

IF appears in the true end supervising Rei Ryghts's community service efforts to repair Planeptune. She agrees to a break for Rei Ryghts and herself once Compa arrives.

Hyperdimension Neptunia Re;Birth3: V Generation

Her role remains the same.

Megadimension Neptunia VII

Zero Dimension Neptunia Z: Twilight of the Desperate CPU
IF appears in the middle of the Zero Dimension arc entering the Basilicom to find Neptune making a scene. She notes that it has been less than five minutes since her return. Neptune cries to her as Histoire has lost consciousness. She notices her unconscious superior and the two bring Histoire to a room to rest.

IF calls Compa over from the hospital. Compa notes that she is unable to help Histoire as she is not really a human but a creation of the first CPU. She asks Neptune if there is a manual. There is such a manual so with that the girls are able diagnose that Histoire has short-circuited and needs Sanshiro's Soulful Patch to repair herself.

IF sends Neptune out to finds this. Neptune wonders why can't IF help her. IF notes that she needs to watch over the Basilicom. So Neptune asks why can't she look for it and Neptune stays. IF then questions Neptune with if anything happens, can she truly take charge of the Basilicom? With that, Neptune decides to look for the Sanshiro's Soulful Patch. IF does call Noire to assist Neptune.

When Neptune acquires the cartridge patch. Neptune suggests putting the cartridge to Histoire's mouth. IF does not believe that will work but it does. Histoire starts to reboot and repair herself.

IF's voice is heard in Neptune's call to her sister. She needs Neptune for something so Neptune hangs up.

Hyper Dimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri
Planeptune
IF is near the Golden Summit. She remarks as a tower ethausist, she wants to scale the summit, but only when she has time. Suddenly, Neptune falls down beside her. Neptune is glad to see IF, but she does not remember her. Neptune thinks she is joking but IF is serious. IF asks her if she has seen a suspicious old lady. IF was investigating her as she was stealing something. IF is combating AffimaX. Neptune says she has not. IF does not feel right about leaving Neptune so brings her back to Planeptune so she can see a doctor for her fall.

Back in Planeptune, IF does some investigating on her suspect. She finds a solid lead and is about to head out, but Neptune returns and wants to help her. IF refuses as Neptune is a kid. IF tries to make sure Neptune stays in Planeptune. After getting her to agree, IF heads out to their hideout. Eventually she has a hunch that Neptune is tagging along. She calls her out and finds Neptune. She again tries to make sure the kid goes home. Neptune agrees and IF feels she can do her mission without worrying. She also finds her conversations with Neptune nostagic as her memories start to return.

Eventually Arfoire captures IF. Arfoire considers killing her quickly or torturing her. She also considers sparing IF on the conditions she begs her and will give her complete obedience. IF utterly refuses as she made a promise to a certain girl to make Planeptune safe and prosperous. Arfoire decides to kill her then but that certain girl, Neptune intercepts the attack. IF finds Nep incredibly reckless. Neptune is happy that IF can remember her nickname and transforms. IF joins her despite being injured as she feels that with Neptune she can win.

The pair do come out victorious about Arfoire. IF goes to interogate Arfoire regarding the burglaries but a ninja gets in the way and helps Arfoire flee. Arfoire leaves behind a monster which attempts to attack Neptune. IF blocks it and kills the monster but gets quite injured. Neptune calls Compa and brings IF to her. The doctor and Compa heal IF up. IF's memories of Neptune also returns. With Neptune back, IF feels like Planeptune will soon be able to return to its peaceful prosperous days.

Gameplay

Main Article: IF/Hyper Dimension/Gameplay

Equipment

Weapons

Costumes

Accessories

Skills

Combo

SP

EX Finish

EXE Drive

Videos

Quotes

Main Article: IF/Hyper Dimension/Quotes

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