- Note: This page is largely taken from 
Megadimension Neptunia VIIR is a RPG where the player uses a party of characters to defeat enemies in turn-based combat in order to progress the story and beat the game.
- 1 Gameplay Flow
- 2 Basic Battle Controls
- 3 Types of Skills
- 4 Items
- 5 Player Room
- 6 VR Events
- 7 Scouts
- 8 Disc Dev
- 9 Development
- 10 References
In the World map, the player can move to different "Points", connected by "Routes" the player moves along. The Points can include "Cities", "Bases" and "Dungeons". At any point, the player can change their equipment, and story events may occur. At Cities and Bases, the player can select from 5 different items from within the City Menu.
City/Base Menu Items
- Converse: The player can talk to characters at the City or with your party members. There are times when events will occur as well.
- Guild: The player can accept "Quests" here.
- Shop: The player can purchase items here.
- Route Build: The player can create new Routes within the World. This requires credits as usual but may require items now.
- Investment: The player can give their support in the form of credits to develop their city further. One can invest in: commerce to have more items in the shop, industry to have more plans and public relations to have special events occur.
Dungeons are dangerous areas where monsters roam, treasures and destructible objects are found and events occur. Within a dungeon, "Enemy Symbols" wander around, and by touching these "Enemy Symbols" a battle will begin. Within treasures, are items and credits. There are also times when events related to the story may occur.
When there's an event within a dungeon, a [!] mark will be displayed on the mini-map and the floor map. The event will begin once the player moves into the vicinity of the mark.
Obstacles that block the way forward. Destructible Objects take various forms, and it is possible to destroy them by swinging one's weapon with the x button. By destroying them, you have a small chance of obtaining items.
At the "Guild," the player can take on various people's requests as "Quests." By completing a quest, you can earn items and Credits as rewards.
A new kind of quest has been introduced in this game. It is a variant of the standard hunt enemies quest. At the Guild, the player can accept special quests called "Bounties." As they're enemies with a bounty placed on them, they are more violent than regular enemies, and difficult to handle. While the player can expect greater rewards for defeating them, it's best to prepare properly before challenging them.
- "Bounty" will be added as you progress the main story.
At the "Colosseum," the player can battle enemies that are different than regular ones. By winning, the player can earn items and Credits as rewards. Even if the player loses, there is no penalty, so the player can challenge it as many times as the player like. The player can also give up during the battle.
Basic Battle Controls
This game has a Command Battle, turn-based system where the player charges, then performs actions. During the beginning of a turn, the player's AP and SP will be charged. The player can perform actions until the player runs out of the cost required for them. The player can end your turn at any desired time.
1) Movement Turn Order
Displays the current turn order of allies and enemies. The character to the furthest left is currently awaiting commands, or the one currently executing commands.
2) Party Member Data
Displays the status of all party members currently participating in battle.
- HP (Hit Points): This number will lower by the amount of damage taken from enemy attacks and the like. When it becomes "0", the character will be KO'd.
- SP (Special Points): Required in order to execute special skills.
- AP (Action Points): Required to execute any and all skills.
3) Command Window
- Directional buttons: You can select from "Special Skills," "Form Skills," "Item Skills," and "Partner Skills."
- x button: You can select "Combo Skills."
- □ button: You can select "Defense Skills."
- R2 button: By selecting "Escape" when your character is adjacent to the outer rim of the battle field, you can escape from the battle. You can only use "Escape" once per turn, but there is a chance that it will fail.
Types of Skills
"Partner Skills" are skills related to coupled together "Vanguard" and "Rear Guard" characters. It includes skills such as "Switching," which allows the player to switch between the vanguard and rear guard characters during battle.
"Coupling Skills" are special skills that can be activated by coupled together "Vanguard" and "Rear Guard" characters working together. It can be activated from Partner Skills.
"Defense Skills" prepare for the enemy attack, and end the current turn. "Defend" can reduce damage from enemy attacks, but if there are no attacks coming you can choose "No Guard" instead of "Defend," and get to the player's turn quicker. If the player is going to take an attack, however, it can be effective to not just "Defend," but use a Defense Skill that activates a counter.
Item Skills are skills which allow you to use an item. When using it in battle, you will use up "PP (Pocket Points)." The player can use any items they possess on their own or combine them with other items to strengthen the original item's effect.
Form Skills are skills related to a character's state, which range from normal or human, to HDD or Gold Form to Next Form. It holds transformation skills such as "HDD."
Formation Skills are special skills that can be activated by party members who are working together in battle. Various skills can be used that include 2, 3, or 4 people. In order to use them, you must sandwich or surround the target enemies. When using a Formation Skill, all participating members must have the required SP, and their transformation state must be the same.
"Combo Skills" are the basic attacks of battle, and you can attack multiple times in a row. The range of attack and the Combo Skills you can set are dependent on the Skill Slots of your equipped weapon. There are three type of Combos.
- Power Combo: Higher attack, lower accuracy, and can delay enemy attacks more easily.
- Rush Combo: Lower attack, higher accuracy, and generally can perform more attacks at once.
- Enchant Combo: Additional attribute damage occurs if enchanted with an attribute.
"Special Skills" are skills that a character acquires inherently. They include ally support and recovery, as well as special attacks that inflict massive damage onto enemies.
Items have gone through a large overhaul in this game. Equipment specifically are the most affected. The most notable change to items in this game the introduction of "Rank" and "Item Rarity". Items are still obtainable from the standard Treasure boxes, drops from enemies, and rewards from quests.
Obtaining Equipment and Items
The Rank and parameters of obtained equipment and items will vary. In the case of weapons, this affects abilities related to its attack, so when obtaining a new weapon, it may be best to check its parameters, and equip one that suits your battle style. Parameters vary not just for weapons, but for armor, outfits, accessories, and processors.
There is a parameter called "Rank" for equipment items or items called Boxes. The higher the rank, the higher its strength and other abilities. Items dropped by enemies will have a rank according to the enemy's level. Items bought at shops will have a rank according to the Technology Level. Items obtained through Treasure chests within dungeons will have a fixed rank.
Items sometimes have a rarity value attached to them. The rankings from lowest to highest are: Rare > Super Rare (S Rare) > Ultra Rare (U Rare). The higher the rarity, the harder it is to obtain, and in the case of equipment items, their abilities will be higher.
Characteristics of Equipment Items
Aside from the basic stats of an equipment item, they each have special characteristics such as increasing [STR] and [INT] parameters, giving resistance to status effects, strengthening special skills, and others. As the rank increases for an item, there may be more characteristics attached to it, and their effects may increase as well. Two of the same item can end up with different characteristics, so even if one has lower base stats, it may blossom into one with more desired characteristics as it ranks up.
About Weapon Parameters
Weapons affect stats related to attack power.
- 1: The base attack power the weapon holds. The higher this number is, the stronger the attack.
- 2: The parameter related to accuracy. The closer the position of the two displayed parameters, the higher the accuracy.
- 3: The parameter of how much additional attack is added and its efficacy. Efficacy is shown as a percentage. The parameter with higher percentage has a stronger effect on the attack power.
- 4: The amount and kind of Combo Skills which can be set. The Skill Slot icon's color and the type of Skill's color are linked.
- 5: The power and accuracy when equipped. This displays the addition effect to the base Attack and Power parameters. Accuracy not only affects how easily attacks hit, but also the stability of damage output. The higher it is, the easier attacks hit, and damage is more consistent.
- 6: The attack radius the weapon has. This is the radius of the Combo Skills. The damage efficacy is displayed as a percentage. Enemies in the areas with a higher percentage will take greater damage, while those in areas with a lower percentage will take less damage.
Armor Basic Abilities
By equipping Armor, abilities related to defense will increase, or be granted additional characteristics. "Physical Defense" and "Magic Defense" indicate resistance against an enemy's physical and magical attacks. The higher the defense, the less damage you take. "Physical Evasion" and "Magic Evasion" indicates how evasive you are against an enemy's physical and magic attacks. The higher the evasion, the lower the stability of an enemy's damage output, and it increases the chance of an attack missing. "Skill Slots" show how many Defense Skills can be used. If you have 2 or more Slots, it is possible to use multiple Defense Skills at the same time.
Rank Up of Equipment Items
The player can increase the Rank of an equipment item by using special materials and Credits. The limit of how far you can raise a Rank is related to the Technology Level. Each Item has an amount of times it can be strengthened, and it is not possible to raise its Rank any higher than this amount.
- Certain items do not have a restriction on strengthening.
Technology Level is the level of technological advancement within Gamindustri. It usually affects the Rank of equipment items bought from Shops, and the higher the rank, the higher parameters the item will have.
The [Player Room] is a room for playing the game through "Gameplay." There are 4 options.
- Gameplay: The player can play the game.
- VR Visits: The player can invite the Goddesses into the Player Room. After choosing a Goddess, the player can choose the VR Event.
- Room Objects: Objects the player has obtained through VR Events can be placed around the room.
- Memories: The place where everything the player has experienced during the game is stored. THe player can view and listen to any of the story and music you've seen until now. While listening to a track, the player can change it to the BGM of the room.
The player can choose a Room Object and where to place it, as well as change their colors, along with placing down various plushies.
VR Events are events that occur within the Player Room. They are compatible with PlayStation®VR, so please follow the instructions when the event begins. Within VR Visits, you can select events from the four Goddesses (Neptune, Noire, Blanc, and Vert). VR Events you've already experienced can be seen again in "VR Visits," or within Events in "Memories" from the Player Room.
- When playing in VR Mode: Please put on your PlayStation®VR headset.
- When playing in Monitor Mode: Please hold down the x button until the gauge is full.
There are times during a VR Event when an "Attention Marker" will be displayed. By either looking towards or away from the Attention Marker, the character's reactions will change.
Question from Characters
When a character is asking the Player a question, a [YES/NO] interface will be displayed. If responding Yes, nod your head up and down. If responding No, shake your head left and right.
"Scouts" are allies that help support the player in their adventure. By deploying them to dungeons, they can obtain items, Credits, and helpful information.
The player can deploy Scouts to dungeons from "Scouts" in the Main Menu. Scouts deployed to dungeons will return after a set amount of time, and the player can receive a "Report" from them.
After their report, Scouts will be redeployed to the same dungeon. If the player wishes to deploy them to a different dungeon, the player will have to manually deploy them.
In Disc Dev, the player can create your original "Game Disc" by incorporating "Idea Chips" into "Discs." "Game Disc" are another form of equipment of which the player can equip to gain various effects based on the "Idea Chips" used.
A certain combination of "Idea Chips" will create a "Godly Game" giving the player additional positive bonuses in addition to the ones from the "Idea Chips" used.
Conversely, a certain combination of "Idea Chips" will create a "Sucky Game" giving the player additional negative bonuses in addition to the ones from the "Idea Chips" used.
By "Formatting" a Game Disc, it will become a "Blank Disc," and the player can incorporate different Idea Chips onto it. Idea Chips will not be consumed, and will return to your held items, so the player can use them again on other Discs.
By obtaining items called "Plans," the player will be able to Develop. Plans detail the items you can create and the required materials. The player can develop a new item by combining several items.
By selecting a Plan, information on what items you can create will be displayed. It is possible to develop an item if you hold the required materials and the amount needed of each.