Yes! Very much so! Whatever you did to get those pictures, those are great! When I took mine, I used the whitest part I could find in Dees Snow Forest, lol. If you're able to get pictures of all the enemy models, that would be great! Make sure you get positioning well though. When I was taking pictures, enemies such as the whale, tutle, and dolphin models, I turned them slightly to the side so that you could see most of the enemy. In my mind, I was trying to capture a picture of how most players would see the enemy. It's not like you look at a whale head-on all the time. You normally see it from the side, if you get what I'm getting at.
Thank you for working on the specific enemy pages. The pages are now going to follow the format of "Bestiary/(Game)/(Enemy)". I am currently moving the pages so they all follow this format. Can you name them in this format from now on? Thanks
I will, and thank you. I have noticed something interesting with the enemies. Although it is not shown, the enemies also have an SP counter, and I'm assuming each special skill also has an SP count. I realized this when I was recording enemy skills that after a while, all they did was use their basic attacks. This information would be amazing to record, but unfortunately, there is no way in-game to record that kind of information. You'd have to break into the game files to find that info.
I was thinking that the Colosseum enemy pages can be integrated into the main enemy page. For examle, the Colosseum encounter for a Dogoo could go in the Bestiary/Re;Birth1/Dogoo page. We could set it up so the info boxes change like Neptune's forms. Do you think you could set up your infobox, or make a 2nd one, so it can function like the one on Neptune's page?
I have noticed that there are a few enemies with the same name that appear in different colosseum battles, which means that they will most likely have different stats. I suggest that instead of Normal and Colosseum, we have Normal and the colosseum battle's name.
I understand having the enemies have the Enemies category, but since they all start with "Bestiary/Re;Birth1", they're all being listed under the B section. Is there a way to still have the bestiary and re;birth1 links on the page while shortening the name to just the enemy's name?
Should we add more categories? Categories such as "Dogoo", "Hyperdimension Neptunia Re;Birth1 Enemies", and "Enemies by Games" as the monster pages get filled up, I mean Enemies was fine when we had the Bestiary for everything but now that there is more stuff.
If we do add more categories, what should they be called specifically?
Ok I'm liking [Enemy Type] [Game] Enemies and Dangerous/Risky/Tough Enemies. What do we do about [Colosseum] enemies? I think they are special enough for a category.
I'm not sure if we need a navbox for enemies and location, I mean a navbox for just dungeons especially for Re;Birth1 is going to be large enough. I believe putting that in the infobox linking to the dungeon should be sufficient for people who want to find related enemies in said dungeon.
I have a question categorizing enemies. What are Dangerous/Risky/Tough Enemies or Colosseum anyways? I mean are they "Enemy Types" which means they fall under that sub-category? Should we consider them as such or just their own kind of enemy which means they are put under "Enemies" subcategory?
Enemy Types specifically would be Dogoo, Vader, CPU, Humanoid, etc. Dangerous/Risky/Tough/Colosseum enemies would be their own sub-type or something. I labeled the Dangerous/Risky/Tough enemies as the three Powerful Enemies group.
I actually just finished adding that page, lol. It would be considered Dangerous since it appears as an orange dot on the minimap while the Add Enemies modifer is off. In essence, if an enemy with an orange dot appears in a dungeon without the Add Enemies modifier, it's a Dangerous enemy. If it appears in a dungeon with the Add Enemies modifier on, it's a Risky enemy. If it appears in a dungeon with the Add Super Enemies modifier on, it's a Tough enemy. Do note that Tough enemies are the enemies that only appear with the Add Super Enemies modifier on, as Risky enemies are also present in dungeons with Tough enemies.
Oh man. The Clione page is a perfect example of what I was afraid of. It appears so many times, that there are too many tabbers. They don't all fit on 1 line, so they go to a new one. It doesn't look good.
The question is: how should we fix it? One solution I can think of is to just number the appearances. For example, "1" is the Naasne Volcano appearance, "2" is the Millennium Labyrinth appearence, and so on.
Yeah, that'd be good. I was thinking something like that since the having the battle name as the tab might be too long. I think instead I'll put the battle name in italics underneath the habitat like I've been doing with the Add Enemies text.
I see this useful for enemies with more than one Colosseum showing such as the Dogoo, but what about when they only have one normal showing and one Colosseum showing? Should we just keep that as "Normal" and "Colosseum"?
We should probobly keep everything unified. Maybe shorten all the encouters to D# (for "Dungeon") and C#. Like "D1, D2, C1, C2". We should probobly shorten them even if there is only 1 Dungeon or Colosseum encounter, because looking at the Clione, we won't have room, and we'll probobly run into this spacing problem again if we don't shorten.
I would like to make every categoy fully capitalized (Like "Hyperdimension Neptunia Re;Birth1 Enemies"). I'm a bit OCD like Poke007, plus it would look neater. I'll start working on capitalizing all the categories tommorow. I have a long road ahead of me.
As for an easier way, you could rename them from the source editer. At the bottom right is a list of all the categories for that page. You can hover over them, and then click the pencil to directly rename them. Whether it's faster or not depends on how many categories there are.
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