Hi there, I'm the new Wiki Manager for the Hyperdimension Neptunia Wiki, taking over from User:Thatawesomecat. I hope everything is running smoothly, but feel free to ask me questions if you have any. My areas of expertise are listed on my profile, along with some examples of things I've done. You can reach me by leaving a message on my wall, on Discord at Moviesign#6611, or by email at Moviesign at fandom.com. —Moviesign (talk) 21:55, June 25, 2020 (UTC)
Hey there Tranko Fa, I'm Thatawesomecat, your new Wiki Manager! As a fan of the show, I asked if I could inherit the Wiki from the old WM, Bluerock, so please direct any questions towards me for now on. I look forward to working with you.
In RB1 there was an easy way to tell if a boss was Dangerous, Risky or Tough, but in RB2 you have the "Change Dungeon"s plans, so I don't really know how to classify the bosses there. When you turn on the plan, three new bosses appear, the JP wiki classifies the weakest as the Dangerous one, the strongest as the Tough one, and the one between these two as the Risky one.
Okay, then if it is easiest, do you want to treat them all as just "bosses"? If not, just follow the JP method.
Since I started with RB2, I never knew about the Dangerous, Risky, or Tough, but all I knew was that bosses took extra hits from special attacks so to me, they were all just bosses.
Since you have the HP of the boss and other relevent stats, the difficulty of the boss can be gauged I guess. Honestly, I'll leave to you, but seeing as you already define the bosses in "Dangerous", "Risky", "Tough", keep going with it, using JP's standards.
Hello! We at Fandom have confirmed that User:Ideafactoryintl belongs to Idea Factory International, makers of Hyperdimension Neptunia, so we added the "Authenticated" frame to the avatar and gave admin rights on this wiki, as requested. I encourage you to introduce yourself when you get a chance. :)
These last couple of days I was adding the risky enemies' pages, but while doing it, something came to my mind, when you use the "Add Enemies" plan, there are almost always 2 new monsters, one would expect the 2 of them being Risky Enemies, but for some reason, between those 2, there is always one that is much stronger than the other one, so, perhaps the weakest one is a dangerous enemy instead of a risky enemy? Plus, when you activate the add enemies plan, it says "Risky Foe!" instead of "Risky Foes!", so... should I interpret that the add enemies plan adds a dangerous enemy and a risky enemiy instead of 2 risky enemies? (By the way, the music also changes when you fight the strongest of the 2 monsters...)
I was making the articles about Re;Birth1 Kei and Chika's SP skills, but I saw they not appear in the navbox, so I went to edit the navbox to introduce Kei, Chika, Mina, Uzume, Child Compa and Child IF, but I can't edit because I have not enough permissions, so would you give me those permissions or will you change it by yourself? (that "so would you give me those permissions" part sounds a bit rude to me, but that's absolutely not my intention, think on it as if I was saying that nicely or something like that ;-;)
Also, everytime I have an issue like this one, should I message you in a different message (just like this) or just answer old messages? (like if this message was sent in answer to your response in the previous message wall)
Sorry to bother you again, but I was wondering something: Some articles have a name composed of various parts along with "/", when you try to search an article that follows that formula, it feels a bit uncomfortable and unpractical, let's say I want to know what is the drop of Tokimeki Sisters, if I search "Tokimeki Sister", I won't see what I'm looking for, sometimes it doesn't show up by any means, some other times it only shows up when you press Enter and see all the results, I think instead of "Bestiary/Re;Birth1/Tokimeki Sister" it would be more practical to rename those kind of articles "Tokimeki Sister (Re;Birth 1)" (It also looks better)
The same goes for processor units and weapons, but in that specific case, those articles should be more united, because at first sight, having a different weapons article for each character seem a bit annoying. Two important things are simplicity and being able to have a lot of useful information in front of you without doing much effort, that's why the materials article is so good, it is not splited in a lot of articles like Materials/Re;Birth1/Naasne Volcano, but instead, you have everything in the same article, just Ctrl + F, type the name of the material and that's it, simplicity and useful information without doing much effort.
So what do you think about making everything much simplier by renaming almost every article that follows that formula?
I wrote that based on my opinion an some opinions I saw in some neptunia discords
Firstly, to make this quick, no, I personally do not approve renaming all the pages, as all the pages follow this formula. I want consistency. Now then, why not continue with "list pages" like the materials page. If you think that should high on priority, well sure I can work on that sooner rather than later.
How is this Weapon/Victory II? It has all the relevant information stat wise, while linking to the actual sub-section of a page with more detailed information.
Equipment in general are split due to the large amount of stats, and other information on them, in addition to their specificity to a character (armor don't have that so I see your point for that specifically). But then we run into an issue, with the exception of spin-offs, this wiki always chooses a template for equipment, skills, and everything else really (not negotiable as of now to change). A chart does not cover it.
Well, if you want consistency, we can rename every article that follows that formula, that would be 100% consistent, the biggest issue would be changing the links on other articles, because changing the name would break some links...
The Victory II Weapon Article is fine, it is easy to understand and you can see everything you need to know in an instant, so it is perfect.
About the equipment, perhaps it could be solved doing some kind of list page, but I'm not entirely sure, I would have to test it.
About navboxes, there are some issues, first of all, let's say you want to know what a specific monster drops, or how much HP it has, navboxes are useful only when you want to know about various monsters, but if you want to check only one monster (that generally happens when someone wants info about a boss), you are bound to search it in the search bar. I just typed "Tokimeki Sister", and the article about the Tokimeki Sister doesn't show up, so I have to press Enter and search the article in the "search results", that makes me lose time, yeah, we are talking about seconds, but still. If we can make that process, why do not do it? Plus, you do not always know the category of the monster, you could say "A robot is obviously a mahine-type enemy", yeah, but what about...Deus Men? they are Data-type, but they don't look very data-like, they look more like an animal-type or humanoid-type monster, so you have to spend your time searching that specific enemy.
In addition to that, apparently only defeated enemies appear in your in-game bestiary, so you can't check the category of a boss you have not killed, that translates to more losing more time, but hey, I'm talking about the bestiary, but maybe, just maybe (because I didn't analyzed it properly), that could be said about other stuff...
Sorry for that big text lol (and sorry for the late response)
You can still CTRL + F an enemy, once the navbox is opened, and search for the enemy you care about, a search bar is not neccessary, specifically because Sammy created that box. I understand that people are more bound to do, search on the search bar, but, it is not like there is no way to jump pages.
On a side note, are you aware that the / method allows for relatively easy connection from the "specific page" to the "list page" in question?
I will admit there is sentimental value to the / named method on pages, that being, it was what drew me in this wiki specifically, it themematically matches the more cyber-themed HDN series. Also, as I've created a bunch of pages, like hell, I'm going to rename them so willy nilly.
Don't worry about walls of text, or late responses too much, that doesn't bother me as much as suggesting a large change to the wiki :P Still don't let discourage you from bringing stuff like this to my attention. There are efforts, while keeping the naming scheme, to make things accessible.
I'd like to think Cyberdimension Neptunia does a great job at this.
I just discovered something: In Neptunia Re;Birth 1 there is not a monster type called "Beast", going to "Disc Dev", I saw that there is a monster type called "Animal-type" so... Why that monster type is called "Beast" here? Should I change it? Or perhaps it is called "Beast" in some other Neptunia games?
Hmm, seems like it should be animal-type, The Beast page was created long ago in 2014, (referncing Hyperdimension Neptunia Victory) I always thought it was called Beast instead of checking the official disc dev, that name the type.
Does the Bestiary itself name it "Beast"? I've check Megadimension bestiary, but it does not at all name any monster type.
Edit: For now, the correct choice seems to lean towards naming them animal-type. So if you want to change it, be my guest, if its too much work, don't worry about, I leave the bestiary pages to you, since I have really never cared for them much at all.
Also, good job on your additions to the bestiaries, so far.
Re;Birth games are like Megadimension in that aspect, you can't see the name of the monster-types itselves in the bestiary, the only way to know the official name about them is looking to the Blue Idea Chips' descriptions.
So... I think I will change it, but I'll probably do it when I finished the entire Re;Birth 1 bestiary, because I want to avoid doing a lot of unnecessary changes per each new thing, like, if I can add an enemy's HP and GP in a same edit, I'll do it, instead of adding said enemy's HP, saving, and then editing the article again to add said enemy's GP. (I'll probably change the name when I focus myself on enemy SP and skill cost)
I was wondering if I should change some of the images representing some of the monster, for example, Pinky, that common blue ghost has a quite small image representing it, so I was thinking in replacing it along with some others by quality renders, without background, to make it look better.
I don't know if there are articles for every single neptunia monster, but if not, would I be allowed to create them and use one of those quality renders as the infobox image?
That's how it would look a render of a Metal Naga from Megadimension Neptunia VII: