m (BoredCo2 moved page Update Program/MegaTagmension Blanc to Update Program) |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | Programs in [[MegaTagmension Blanc + Neptune VS Zombies]] can be equipped to weapon to add various effects |
+ | Programs in [[MegaTagmension Blanc + Neptune VS Zombies]] can be equipped to weapon to add various effects. Each weapon has a limited amount of MB that determines how many programs can be added to it at a time. Weaker weapons tend to have a larger amount of MB, potentially making them more powerful than stronger weapons if programs are used. A charge of each program on a weapon is consumed when the weapon is brought in battle, unless one of the programs is a Keep Patch, in which case only a charge of the Keep Patch is used. Most basic Programs can be found dropped by enemies, but stronger Programs have to be crafted at the shop. |
==Programs== |
==Programs== |
||
Line 8: | Line 8: | ||
|- |
|- |
||
|Brave Patch α |
|Brave Patch α |
||
− | |POW |
+ | |POW increases 15% for 30 seconds at battle start. (6 charges per item, 200 MB) |
|- |
|- |
||
|Brave Patch β |
|Brave Patch β |
||
− | |POW |
+ | |POW increases 25% for 30 seconds at battle start. (4 charges per item, 300 MB) |
|- |
|- |
||
|Brave Patch γ |
|Brave Patch γ |
||
− | |POW |
+ | |POW increases 35% for 30 seconds at battle start. (2 charges per item, 400 MB) |
|- |
|- |
||
|Titan Patch α |
|Titan Patch α |
||
+ | |DEF increases 15% for 30 seconds at battle start. (6 charges per item, 200 MB) |
||
⚫ | |||
|- |
|- |
||
|Titan Patch β |
|Titan Patch β |
||
+ | |DEF increases 25% for 30 seconds at battle start. (4 charges per item, 300 MB) |
||
− | | |
||
|- |
|- |
||
|Titan Patch γ |
|Titan Patch γ |
||
+ | |DEF increases 35% for 30 seconds at battle start. (2 charges per item, 400 MB) |
||
− | | |
||
|- |
|- |
||
|Magnum Patch α |
|Magnum Patch α |
||
+ | |Invincible for 20 seconds at battle start. (6 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Magnum Patch β |
|Magnum Patch β |
||
+ | |Invincible for 40 seconds at battle start. (4 charges per item, 300 MB) |
||
− | | |
||
|- |
|- |
||
|Magnum Patch γ |
|Magnum Patch γ |
||
+ | |Invincible for 60 seconds at battle start. (2 charges per item, 400 MB) |
||
− | | |
||
|- |
|- |
||
|EXE Patch α |
|EXE Patch α |
||
+ | |EXE Drive will be at 30% at battle start. (5 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|EXE Patch β |
|EXE Patch β |
||
+ | |EXE Drive will be at 50% at battle start. (3 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|EXE Patch γ |
|EXE Patch γ |
||
+ | |EXE Drive will be at 100% at battle start. (1 charge per item, 300 MB) |
||
− | | |
||
|- |
|- |
||
|Slash Patch |
|Slash Patch |
||
+ | |Changes weapon type to Slice. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Slash Patch A |
|Slash Patch A |
||
+ | |Changes weapon type to Slice and POW will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Slash Patch D |
|Slash Patch D |
||
+ | |Changes weapon type to Slice and DEF will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Slash Patch H |
|Slash Patch H |
||
+ | |Changes weapon type to Slice and HP will increase 5%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Prick Patch |
|Prick Patch |
||
+ | |Changes weapon type to Pierce. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Prick Patch A |
|Prick Patch A |
||
+ | |Changes weapon type to Pierce and POW will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Prick Patch D |
|Prick Patch D |
||
+ | |Changes weapon type to Pierce and DEF will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Prick Patch H |
|Prick Patch H |
||
+ | |Changes weapon type to Pierce and HP will increase 5%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Break Patch |
|Break Patch |
||
+ | |Changes weapon type to Blunt. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Break Patch A |
|Break Patch A |
||
+ | |Changes weapon type to Blunt and POW will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Break Patch D |
|Break Patch D |
||
+ | |Changes weapon type to Blunt and DEF will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Break Patch H |
|Break Patch H |
||
+ | |Changes weapon type to Blunt and HP will increase 5%. (2 charges per item, 250 MB) |
||
− | | |
||
⚫ | |||
+ | |Shoot Patch |
||
+ | |Changes weapon type to Range. (3 charges per item, 200 MB) |
||
|- |
|- |
||
|Shoot Patch A |
|Shoot Patch A |
||
+ | |Changes weapon type to Range and POW will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Shoot Patch D |
|Shoot Patch D |
||
+ | |Changes weapon type to Range and DEF will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Shoot Patch H |
|Shoot Patch H |
||
+ | |Changes weapon type to Range and HP will increase 5%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Magic Patch |
|Magic Patch |
||
+ | |Changes weapon type to Magic. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Magic Patch A |
|Magic Patch A |
||
+ | |Changes weapon type to Magic and POW will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Magic Patch D |
|Magic Patch D |
||
+ | |Changes weapon type to Magic and DEF will increase 10%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Magic Patch H |
|Magic Patch H |
||
+ | |Changes weapon type to Magic and HP will increase 5%. (2 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Keep Patch α |
|Keep Patch α |
||
+ | |Update program usage count will be maintained. (1 charge per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Keep Patch β |
|Keep Patch β |
||
+ | |Update program usage count will be maintained. (2 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Keep Patch γ |
|Keep Patch γ |
||
+ | |Update program usage count will be maintained. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Flare Patch |
|Flare Patch |
||
+ | |Adds Burn effect that gradually diminishes enemy HP. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Freeze Patch |
|Freeze Patch |
||
+ | |Adds Freeze effect to attack, preventing enemy movement. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Wind Patch |
|Wind Patch |
||
+ | |Adds an effect to attack that draws in enemies. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Earth Patch |
|Earth Patch |
||
+ | |When attacking, 3% of inflicted damage restores HP. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Thunder Patch |
|Thunder Patch |
||
+ | |Adds Paralyze effect to attack, preventing enemy attacks. (3 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Attack Patch α |
|Attack Patch α |
||
+ | |POW increases 3%. (10 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Attack Patch β |
|Attack Patch β |
||
+ | |POW increases 5%. (8 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Attack Patch γ |
|Attack Patch γ |
||
+ | |POW increases 7%. (6 charges per item, 300 MB) |
||
− | | |
||
|- |
|- |
||
|Attack Patch δ |
|Attack Patch δ |
||
+ | |POW increases 10%. (4 charges per item, 350 MB) |
||
− | | |
||
|- |
|- |
||
− | |Attack Patch |
+ | |Attack Patch ω |
+ | |POW increases 15%. (2 charges per item, 400 MB) |
||
− | | |
||
|- |
|- |
||
|Defense Patch α |
|Defense Patch α |
||
+ | |DEF increases 3%. (10 charges per item, 200 MB) |
||
− | |Increases DEF by |
||
|- |
|- |
||
|Defense Patch β |
|Defense Patch β |
||
+ | |DEF increases 5%. (8 charges per item, 250 MB) |
||
− | | |
||
|- |
|- |
||
|Defense Patch γ |
|Defense Patch γ |
||
+ | |DEF increases 7%. (6 charges per item, 300 MB) |
||
− | | |
||
|- |
|- |
||
|Defense Patch δ |
|Defense Patch δ |
||
+ | |DEF increases 10%. (4 charges per item, 350 MB) |
||
− | | |
||
|- |
|- |
||
− | |Defense Patch |
+ | |Defense Patch ω |
+ | |DEF increases 15%. (2 charges per item, 400 MB) |
||
− | | |
||
|- |
|- |
||
|Life Patch α |
|Life Patch α |
||
+ | |HP increases 10%. (5 charges per item, 200 MB) |
||
− | | |
||
|- |
|- |
||
|Life Patch β |
|Life Patch β |
||
+ | |HP increases 20%. (3 charges per item, 300 MB) |
||
− | | |
||
|} |
|} |
||
Latest revision as of 22:21, 25 July 2019
Programs in MegaTagmension Blanc + Neptune VS Zombies can be equipped to weapon to add various effects. Each weapon has a limited amount of MB that determines how many programs can be added to it at a time. Weaker weapons tend to have a larger amount of MB, potentially making them more powerful than stronger weapons if programs are used. A charge of each program on a weapon is consumed when the weapon is brought in battle, unless one of the programs is a Keep Patch, in which case only a charge of the Keep Patch is used. Most basic Programs can be found dropped by enemies, but stronger Programs have to be crafted at the shop.
Programs
Name | Effect |
---|---|
Brave Patch α | POW increases 15% for 30 seconds at battle start. (6 charges per item, 200 MB) |
Brave Patch β | POW increases 25% for 30 seconds at battle start. (4 charges per item, 300 MB) |
Brave Patch γ | POW increases 35% for 30 seconds at battle start. (2 charges per item, 400 MB) |
Titan Patch α | DEF increases 15% for 30 seconds at battle start. (6 charges per item, 200 MB) |
Titan Patch β | DEF increases 25% for 30 seconds at battle start. (4 charges per item, 300 MB) |
Titan Patch γ | DEF increases 35% for 30 seconds at battle start. (2 charges per item, 400 MB) |
Magnum Patch α | Invincible for 20 seconds at battle start. (6 charges per item, 200 MB) |
Magnum Patch β | Invincible for 40 seconds at battle start. (4 charges per item, 300 MB) |
Magnum Patch γ | Invincible for 60 seconds at battle start. (2 charges per item, 400 MB) |
EXE Patch α | EXE Drive will be at 30% at battle start. (5 charges per item, 200 MB) |
EXE Patch β | EXE Drive will be at 50% at battle start. (3 charges per item, 250 MB) |
EXE Patch γ | EXE Drive will be at 100% at battle start. (1 charge per item, 300 MB) |
Slash Patch | Changes weapon type to Slice. (3 charges per item, 200 MB) |
Slash Patch A | Changes weapon type to Slice and POW will increase 10%. (2 charges per item, 250 MB) |
Slash Patch D | Changes weapon type to Slice and DEF will increase 10%. (2 charges per item, 250 MB) |
Slash Patch H | Changes weapon type to Slice and HP will increase 5%. (2 charges per item, 250 MB) |
Prick Patch | Changes weapon type to Pierce. (3 charges per item, 200 MB) |
Prick Patch A | Changes weapon type to Pierce and POW will increase 10%. (2 charges per item, 250 MB) |
Prick Patch D | Changes weapon type to Pierce and DEF will increase 10%. (2 charges per item, 250 MB) |
Prick Patch H | Changes weapon type to Pierce and HP will increase 5%. (2 charges per item, 250 MB) |
Break Patch | Changes weapon type to Blunt. (3 charges per item, 200 MB) |
Break Patch A | Changes weapon type to Blunt and POW will increase 10%. (2 charges per item, 250 MB) |
Break Patch D | Changes weapon type to Blunt and DEF will increase 10%. (2 charges per item, 250 MB) |
Break Patch H | Changes weapon type to Blunt and HP will increase 5%. (2 charges per item, 250 MB) |
Shoot Patch | Changes weapon type to Range. (3 charges per item, 200 MB) |
Shoot Patch A | Changes weapon type to Range and POW will increase 10%. (2 charges per item, 250 MB) |
Shoot Patch D | Changes weapon type to Range and DEF will increase 10%. (2 charges per item, 250 MB) |
Shoot Patch H | Changes weapon type to Range and HP will increase 5%. (2 charges per item, 250 MB) |
Magic Patch | Changes weapon type to Magic. (3 charges per item, 200 MB) |
Magic Patch A | Changes weapon type to Magic and POW will increase 10%. (2 charges per item, 250 MB) |
Magic Patch D | Changes weapon type to Magic and DEF will increase 10%. (2 charges per item, 250 MB) |
Magic Patch H | Changes weapon type to Magic and HP will increase 5%. (2 charges per item, 250 MB) |
Keep Patch α | Update program usage count will be maintained. (1 charge per item, 200 MB) |
Keep Patch β | Update program usage count will be maintained. (2 charges per item, 200 MB) |
Keep Patch γ | Update program usage count will be maintained. (3 charges per item, 200 MB) |
Flare Patch | Adds Burn effect that gradually diminishes enemy HP. (3 charges per item, 200 MB) |
Freeze Patch | Adds Freeze effect to attack, preventing enemy movement. (3 charges per item, 200 MB) |
Wind Patch | Adds an effect to attack that draws in enemies. (3 charges per item, 200 MB) |
Earth Patch | When attacking, 3% of inflicted damage restores HP. (3 charges per item, 200 MB) |
Thunder Patch | Adds Paralyze effect to attack, preventing enemy attacks. (3 charges per item, 200 MB) |
Attack Patch α | POW increases 3%. (10 charges per item, 200 MB) |
Attack Patch β | POW increases 5%. (8 charges per item, 250 MB) |
Attack Patch γ | POW increases 7%. (6 charges per item, 300 MB) |
Attack Patch δ | POW increases 10%. (4 charges per item, 350 MB) |
Attack Patch ω | POW increases 15%. (2 charges per item, 400 MB) |
Defense Patch α | DEF increases 3%. (10 charges per item, 200 MB) |
Defense Patch β | DEF increases 5%. (8 charges per item, 250 MB) |
Defense Patch γ | DEF increases 7%. (6 charges per item, 300 MB) |
Defense Patch δ | DEF increases 10%. (4 charges per item, 350 MB) |
Defense Patch ω | DEF increases 15%. (2 charges per item, 400 MB) |
Life Patch α | HP increases 10%. (5 charges per item, 200 MB) |
Life Patch β | HP increases 20%. (3 charges per item, 300 MB) |
Crafting Programs
Name | Parts Needed |
---|---|
Brave Patch α | Base: Brave x1 |
Program: Zombie Energy-H x2 | |
Tool: Buildup 1.01 x1 | |
Brave Patch β | Base: Brave x1 |
Program: Zombie Energy-H x2 | |
Program: Dead Head x1 | |
Tool: Buildup 1.02 x1 | |
Brave Patch γ | Base: Brave x1 |
Program: Zombie Energy-H x2 | |
Program: Dead Main x2 | |
Program: Temdin Head x1 | |
Tool: Buildup 1.03 x1 | |
Titan Patch α | Base: Titan x1 |
Program: Zombie Energy-O x2 | |
Tool: Buildup 1.01 x1 | |
Titan Patch β | Base: Titan x1 |
Program: Zombie Energy-O x2 | |
Program: Dead Arm x1 | |
Tool: Buildup 1.02 x1 | |
Titan Patch γ | Base: Titan x1 |
Program: Zombie Energy-O x2 | |
Program: Dead Body x2 | |
Program: Temdin Arm x1 | |
Tool: Buildup 1.03 x1 | |
Magnum Patch α | Base: Magnum x1 |
Program: Zombie Energy-B x2 | |
Program: Doom Head x3 | |
Tool: Buildup 1.04 x1 | |
Magnum Patch β | Base: Magnum x1 |
Program: Zombie Energy-B x2 | |
Program: Mariwo Main x2 | |
Program: Mariwo Leg x2 | |
Tool: Buildup 1.07 x1 | |
Magnum Patch γ | Base: Magnum x1 |
Program: Zombie Energy-B x2 | |
Program: HachimaJin Leg x2 | |
Program: HachimaJin Arm x2 | |
Tool: Buildup 1.09 x1 | |
EXE Patch α | Base: EXE x1 |
Program: Zombie Energy-D x2 | |
Program: Dead Leg x2 | |
Tool: Buildup 1.02 x1 | |
EXE Patch β | Base: EXE x1 |
Program: Zombie Energy-D x2 | |
Program: Temdin Leg x2 | |
Program: Megadon Head x2 | |
Tool: Buildup 1.05 x1 | |
EXE Patch γ | Base: EXE x1 |
Program: Zombie Energy-D x2 | |
Program: Pech Main x2 | |
Program: Pech Head x2 | |
Tool: Buildup 1.07 x1 | |
Slash Patch | Base: Slash x1 |
Program: DQN Energy-B x2 | |
Tool: Buildup 1.01 x1 | |
Slash Patch A | Base: Slash x1 |
Program: DQN Energy-H x2 | |
Program: Doom Body x2 | |
Program: True Head x1 | |
Tool: Buildup 1.05 x1 | |
Slash Patch D | Base: Slash x1 |
Program: DQN Energy-O x2 | |
Program: Doom Arm x2 | |
Program: True Main x1 | |
Tool: Buildup 1.05 x1 | |
Slash Patch H | Base: Slash x1 |
Program: DQN Energy-D x2 | |
Program: Temdin Body x3 | |
Program: Megadon Main x2 | |
Tool: Buildup 1.04 x1 | |
Prick Patch | Base: Prick x1 |
Program: DQN Enrgy-B x2 | |
Tool: Buildup 1.01 x1 | |
Prick Patch A | Base: Prick x1 |
Program: DQN Energy-H x2 | |
Program: Doom Leg x1 | |
Program: True Main x1 | |
Tool: Buildup 1.05 x1 | |
Prick Patch D | Base: Prick x1 |
Program: DQN Energy-O x2 | |
Program: Doom Arm x2 | |
Program: True Leg x2 | |
Tool: Buildup 1.05 x1 | |
Prick Patch H | Base: Prick x1 |
Program: DQN Energy-D x2 | |
Program: Megadon Body x3 | |
Program: Doom Leg x2 | |
Tool: Buildup 1.04 x1 | |
Break Patch | Base: Brick x1 |
Program: DQN Energy-B x2 | |
Tool: Buildup 1.01 x1 | |
Break Patch A | Base: Brick x1 |
Program: DQN Energy-H x2 | |
Program: True Body x1 | |
Program: True Arm x1 | |
Tool: Buildup 1.05 x1 | |
Break Patch D | Base: Brick x1 |
Program: DQN Energy-O x2 | |
Program: Doom Head x2 | |
Program: True Head x1 | |
Tool: Buildup 1.05 x1 | |
Break Patch H | Base: Brick x1 |
Program: DQN Energy-D x2 | |
Program: Temdin Main x3 | |
Program: Megadon Head x2 | |
Tool: Buildup 1.04 x1 | |
Shoot Patch | Base: Shoot x1 |
Program: DQN Energy-B x2 | |
Tool: Buildup 1.01 x1 | |
Shoot Patch A | Base: Shoot x1 |
Program: DQN Energy-H x2 | |
Program: True Body x1 | |
Program: True Leg x1 | |
Tool: Buildup 1.05 x1 | |
Shoot Patch D | Base: Shoot x1 |
Program: DQN Energy-O x2 | |
Program: Doom Main x2 | |
Program: True Arm x1 | |
Tool: Buildup 1.05 x1 | |
Shoot Patch H | Base: Shoot x1 |
Program: DQN Energy-D x2 | |
Program: Temdin Body x3 | |
Program: Megadon Leg x2 | |
Tool: Buildup 1.04 x1 | |
Magic Patch | Base: Magic x1 |
Program: DQN Energy-B x2 | |
Tool: Buildup 1.01 x1 | |
Magic Patch A | Base: Magic x1 |
Program: DQN Energy-H x2 | |
Program: True Head x1 | |
Program: True Leg x1 | |
Tool: Buildup 1.05 x1 | |
Magic Patch D | Base: Magic x1 |
Program: DQN Energy-O x2 | |
Program: Doom Body x2 | |
Program: True Body x1 | |
Tool: Buildup 1.05 x1 | |
Magic Patch H | Base: Magic x1 |
Program: DQN Energy-D x2 | |
Program: Temdin Leg x3 | |
Program: Megadon Body x2 | |
Tool: Buildup 1.04 x1 | |
Keep Patch α | Base: Keep x1 |
Program: DQN Energy-U x2 | |
Program: Megadon Arm x3 | |
Program: Megadon Main x3 | |
Tool: Buildup 1.03 x1 | |
Keep Patch β | Base: Keep x1 |
Program: DQN Energy-U x2 | |
Program: Pech Head x3 | |
Program: Pech Body x3 | |
Tool: Buildup 1.07 x1 | |
Keep Patch γ | Base: Keep x1 |
Program: DQN Energy-U x2 | |
Program: HachimaJin Body x3 | |
Program: HachimaJin Head x3 | |
Tool: Buildup 1.09 x1 | |
Flare Patch | Base: Flare x1 |
Program: Zombie Energy-U x2 | |
Program: Mariwo Head x2 | |
Program: Mariwo Main x2 | |
Tool: Buildup 1.06 x1 | |
Freeze Patch | Base: Freeze x1 |
Program: Zombie Energy-U x2 | |
Program: Mariwo Body x2 | |
Program: Pech Head x1 | |
Tool: Buildup 1.06 x1 | |
Wind Patch | Base: Wind x1 |
Program: Zombie Energy-U x2 | |
Program: Mariwo Arm x2 | |
Program: Pech Main x1 | |
Tool: Buildup 1.06 x1 | |
Earth Patch | Base: Earth x1 |
Program: Zombie Energy-U x2 | |
Program: Mariwo Head x2 | |
Program: Pech Body x1 | |
Tool: Buildup 1.06 x1 | |
Thunder Patch | Base: Thunder x1 |
Program: Zombie Energy-U x2 | |
Program: Mariwo Leg x2 | |
Program: Pech Arm x1 | |
Tool: Buildup 1.06 x1 | |
Attack Patch α | Base: Attack x1 |
Program: Dark Purple Main x2 | |
Tool: Buildup 1.02 x1 | |
Attack Patch β | Base: Attack x1 |
Program: Dark Purple Main x2 | |
Program: Doom Main x3 | |
Tool: Buildup 1.04 x1 | |
Attack Patch γ | Base: Attack x1 |
Program: Dark Purple Main x2 | |
Program: Mariwo Arm x2 | |
Program: Mariwo Leg x2 | |
Tool: Buildup 1.06 x1 | |
Attack Patch δ | Base: Attack x1 |
Program: Dark Purple Head x2 | |
Program: Pech Arm x2 | |
Program: Pech Leg x2 | |
Tool: Buildup 1.08 x1 | |
Attack Patch ε | Base: Attack x1 |
Program: Dark Purple Head x2 | |
Program: HachimaJin Leg x2 | |
Program: HachimaJin Arm x2 | |
Tool: Buildup 1.10 x1 | |
Defense Patch α | Base: Defense x1 |
Program: Dark Purple Arm x2 | |
Tool: Buildup 1.02 x1 | |
Defense Patch β | Base: Defense x1 |
Program: Dark Purple Arm x2 | |
Program: Doom Arm x2 | |
Tool: Buildup 1.04 x1 | |
Defense Patch γ | Base: Defense x1 |
Program: Dark Purple Arm x2 | |
Program: Mariwo Main x2 | |
Program: Mariwo Body x2 | |
Tool: Buildup 1.06 x1 | |
Defense Patch δ | Base: Defense x1 |
Program: Dark Purple Leg x2 | |
Program: Pech Leg x2 | |
Program: Pech Body x2 | |
Tool: Buildup 1.08 x1 | |
Defense Patch ε | Base: Defense x1 |
Program: Dark Purple Leg x2 | |
Program: HachimaJin Main x2 | |
Program: HachimaJin Head x2 | |
Tool: Buildup 1.10 x1 | |
Life Patch α | Base: Life x1 |
Program: Dark Purple Body x2 | |
Program: Megadon Main x3 | |
Program: Doom Body x2 | |
Tool: Buildup 1.04 x1 | |
Life Patch β | Base: Life x1 |
Program: Dark Purple Body x2 | |
Program: HachimaJin Main x2 | |
Program: HachimaJin Leg x2 | |
Tool: Buildup 1.10 x1 |
|