Things don't seem to being going too good in the other dimension and Rei Ryghts seems to be taking hold on the citizens of Lowee. Meanwhile, in the current dimension the Seven Sages are still plotting to overthrow the CPU's and this time they seem to be sending in their last mysterious member. At the Basilicom the babies seem to have grown up overnight, I guess it has been longer than we thought, and IF, Compa, and Peashy are just having way too much fun rating on Nepgear. After the cutscenes you will gain the following series: Plutia's White Cast series, Noire's Night Blue series, and Vert's G-Cube series.
There is a few things to note, firstly the Colosseum is now open and can be used to change shares and gain rare items. The next major thing is that you may notice that the kids are now visible in the Basilicom. Why is this important? Because they sometimes give you items that relate to the game endings. See below:
In order to get Good Ending, rather than the generic Normal Ending, you will need to gather a total of 5 items from the kids. Gathering all 5 will lock you out of Normal Ending and put you into Good Ending, which you will get unless you unlock True Ending. In order to get all the endings in one run we will need to be careful not to unlock all these items. The items are as follows:
At the start of Chapter 5 in Planeptune - Compa's Syringe and IF's Notebook
After helping the first of three continents in Chapter 5 - Nep's Pudding
At the start of Chapter 6 in Planeptune - Plush and Peshy's Drawning
In order to make sure we can get Normal Ending, you will want to avoid getting the items in Chapter 6 while making a backup save to split your game into 2 paths: one for Normal Ending, and one for Good/True Endings. I will warn you when to make saves later, so don't worry now.
Make sure to get the two kid items and then talk to Neptune for a quick scene about the Colosseum, mentioned above. There is also new Nepstation broadcasts.
Nepstation Quiz Answers:
Which nation you help first is totally up to you, but I am just going to follow a random order of my own choosing.
This optional area opens up in the PC Continent at the start of the chapter. Start by entering and heading north to find the Time Bangle (PP). Continue and cross the bridge for the Thunderclap Ring (PP) and then head west to another treasure with Eject Button x2. Now cross the bridge back to the other side and continue north and down the ramp. On the east side of the area, jump up the ramp and get the Molten Ring (PP) and head up to find two more treasures south of the save with the Absolute Zero Ring (PP) and Gale Ring (PP).
Lastation: Someone's spying on me!
Head to Lastation to see what Noire is up to and how things are doing in her nation. It appears that not only has someone hacked Lastation, but they have also been spying on Noire through a camera located nearby. Luckily, Nepgear is there to point it out and navigate us to the evil doer.
National Factory - I sense something...!
Head east into the big room and grab the three treasures there with Healing Pod x2, Eject Button x2, Mail Breaker (PP), Silver Bracelet (PP), and a P. SP Charger. Now exit and head south and get the Nep Bull C (PP) and Life Fragment by the save and make sure to use the save before you advance to the objective crystal to the east.
As we suspected, the Seven Sages are behind the hacking of Lastation and the final member is revealed to be Anonydeath. With an unexpected voice and attitude, Anonydetah professes his love and stalker behavior for Noire, as well as some secrets about what she does when no one is looking. Oh well, I guess we will just have to try and break him of this habit.
This fight can go really bad if you don't listen to the totorial and focus on taking out the jamming bots first. There are two bots, one that jams Items and one that jams Skills. Take them out before focusing on Anonydeath with your EXE Drive.
Unfortunately for us, Anonydeath has a backup plan that covers us from destroying him...or does he? Noire will thank you for the help, buts she will need to attend to her nation for a while and leave again.
BEFORE YOU HELP ANY OTHER NATION
After completeing the first nation, no matter which it is, head back to Planeptune for a scene where Abnes gets he butt kicked by a bunch of toddlers. Afterwards, you will gain the third item for Good Ending, Nep's Pudding.
Lowee: Did We Do It!?
At the Lowee Basilicom, it appears that Copypaste was up to no good when a guard offered him his hearts desire to destroy as much as he likes at the nearby Quarry. Being as stupid as he is, he decided to do just that. Unfortunately for him, Blanc still wants revenge.
Mines: Sir Copypaste!
Head north to a ramp that you need to take to head south again and get the treasure with a P. SP Charger. Cross the bridge and take the middle branch at the fork and head all the way north for the Silver Armlet (PP) and a Healing Pod. Now return to the fork and take the west branch and then take the northern branch to find two treasure next to the ledge that contain the Atom Breaker (PP) and Hero Drink C (PP). Now drop and head north to the save, which you should use, and then walk to the objective crystal.
Copypaste seems to be enjoying himself, but more astonishing is his friendship with the Lowee workers. I am almost going to feel bad when I grind his face into Blanc's foot, but he does sort of deserve it, right?
Boss: Copypaste (3)
Copypaste can hit the girls for 5k sometimes, so being at full health is your best chance of surviving. Work on getting his guard low and then use Plutia's EXE Drive to take a good chunk of his life. You can then finish him off with other SP Skills or another couple EXE Drives, if you have yours charged up to level 3, as I did.
The Lowee miners seem to be really pissed at Blanc for destroying Copypaste and the girls decide to book it and leave her to clean up the mess.
Leanbox: Stopping The Root
Just selecting Leanbox's nation will get you the cutscene where a monster attacks the party as they rest. Luckily Vert comes to the rescue and all four girls will get into a fight with some creatures. Afterwards, the girls try to bail on fighting any more of the icky creatures but with a little bit of persuasion from Vert they agree to fight.
Zega Forest: Mister Badd Flees
Start by heading to the second area and grabbing the Unbranded Katana (PP) and then continue north. Cross the bridge and get the treasure with an Eject Button and Silver Armlet and continue west to another treasure with an Anti-Paralysis and Healing Pod. Now go back to the bridge and cross and head north. Head down the ramp first and across the area to jump on the ledge with a treasure containing the Plan - Primrose. Head north to where the Turtle mini-boss is and get the two treasures with an Energy Fragment and Angel Wings (PP). Use the save before you head up the final ramp and encounter Mr. Badd.
Boss: Mister Badd (2)
Start by defeating Mr. Badd's kids with some aoe SP Skills or basic attacks, if they are grouped together. These little guys get lots of turns and can dish out some good damage if you let them live too long. Once they are defeated, work on Mr. Badd aby breaking his guard and then using Plutia's EXE Drive, which should take him down to a sliver of health. Finish him off with normal attacks or another EXE Drive, if needed.
Planeptune: They Took the Kids!
With all three nations save, head back to Planeptune where everyone has regrouped. As the girls notice the silence, a small muffled cry will call out from Histoire's book and the girls will learn that the Seven Sages kidnapped the kids. Time to go kick some sage ass for stealing our dear kiddos.
Haneda Mountain Range: ???
Head north and grab the Panda (PP) in the left side of the first area before continuing. In the next open area is a Anti-Seal (PP) you should get before heading west across the bridge for two treasure with the Anti-Venom (PP) and Eject Button x2. Now continue north, avoiding the Fenrir Wolf unless you want to fight it, and cross the bridge. There is three treasures just to the north with Crazy Difficuly x4, Taboo Staff x2, and Jargon x4 that you should get before zoning to the second area.
When you zone in you will automatically be presented with two paths, the path to the west leads to a dead end, but also contains two treasures: the AGI Booster Z (PP) and the INT Booster Z (PP). Back at the entrance, head north and grab the Gorilla x4 and then continue to the bridge where you encounter the objective crystal.
Pirachu and Arfoire will split up and only Compa and Pirachu will be there when we reach the bridge. Despite an urge to show off his logo, Pirachu wisens up when Plutia steps up and tells us where Arfoire ran off to. Onward!
Cross the bridge and grab the Racing x3 and continue north. There is a treasure with Male-oriented x4 that you should grab across from the save and then use the save, as Arfoire is about to get a beatdown.
Boss: Arfoire (4)
Arfoire is not overly difficult and depending on your level she may prove easier than the Fenrir Wolf in the zone you might have just fought. Start by spreading the girls out and breaking her guard. Once it is down, throw in some EXE Gauge you have built up and she will go down without doing very much damage to the girls.
Plutie doesn't seem to be able to stop now and Arfoire is in for the rage that follows. After a brief intermission, where only the characters will ever know what happened, IF, who is now traumatized, gets harassed by Plutia and then the group will regroup with Compa. Unfortunately, it appears as if Rei ran off with Peashy and she is not nearby. When the girls return to the Basilicom Peashy has mysteriously returned, just what was it she got out of Rei's purse?